Saturday, August 30, 2008

History of Dark Crystal

This is one of my games that I have made. This is by far my biggest and most complex game of them all, as well as my most favorite one that I am designing. I have been working on this one game for quite some time now, as it takes up a lot of my time making it. It also doesn't help that this game has been upgraded many times now, as I keep coming up with better ideas on how to make the story and its design better. This game is called Dark Crystal: Souls of Darkness, which was not its first name at all. The original name was called Final Elementals, which I mostly stole from Final Fantasy. I first started making this game on the game engine RM2K3, back when it was called Final Elementals. Funny thing is that I can still remember what my very first game look like. Boring story and just plain ugly maps lol. Well after a little while, I started a new game under the same title, which I also grew tired of its look and story, so I started another new game under the same name. This started to happen quite often, which ended up being quite a few games with the same name. After some time, I decided to make a whole new game with a new title with a goal to make a small simple game, so I could learn more about the program before I would start my ultimate game, Final Elementals. After thinking of many different tittles that I could use for my new game, I finally came up with one, Dark Crystal. My goal was to make a small simple game in the start, but as time grew on, so did my ideas, and my new game. Finally I decided to forget about my first game Final Elementals and just to focus on Dark Crystal as my new main game. My new Dark Crystal game was starting to turn out great, and I was happy with the design and the story. It was also the biggest game yet that I have made. Around this time, the new game engine called RMXP came out, but I was happy with my game, so I decided to stick with RM2K3. Well after some time, my old computer was so mess up that it was wipe clean, which ended up as me losing all my data. When I got my computer back, I didn't feel like making my game again on RM2k3, so I ended up using RMXP. It took me some time to get use to the new game engine, but after some time I started to get the hang of it. When I started to get better with RMXP, I started to redo my bad habit of restarting my game over again, which ended up of me making many copies of the game with upgrade story and design. One thing that was different this time then before was that I keep using the same places in all my new remakes, and I would just change the design and the story a little bit, which before I would make a new story and change everything around. After the first remake, I change the name of the game once again to Dark Crystal: Souls of Darkness, which I would keep through to my current one. After some time I did one final remake which is my current one that I am working on right now. My current one from the last one want through a major upgrade in both story and design, which I have no new plan of remaking it as I am very happy with my current one.


Kema City's design in all my RMXP game


Old style menu on left, and new menu on right

Tuesday, August 19, 2008

Breakout

I was cleaning up my computer the other day and found one of my games that I had made some time ago last year. This was my 2nd game that I had developed using a different game engine then RMXP, which I am more used too. My first game was a Megaman game that I had made about 3-4 years ago, which was loss when my old computer was wiped clean. When I decided to make this game, I wanted to try something a lot easier, due to all the problems I had making my Megaman game. After some thinking, I came up with the idea of making a remake of breakout. Overall, making this game was pretty simple then my other one problem, which was that for some reason when I tried to make another ball, the 2nd ball would just break though the point blocks and would not bounce back. I did figure out this as I was able to make a 2 player mode. When I look at this game now, I feel that this game needs an upgrade for the menus and some other things, as I had used back then paint, which now I have photoshop, so all of the menus feel too ugly for me now. Maybe when I get some more time, I will have to redesign the game a little bit to make it better and add some more levels to it as well.


About the Game:
This is a link to my breakout game. This is the full game I have on my on computer, but due to the size of this game am calling this a demo. Right now there is only 5 levels for one player mode, and 5 levels for two player mode. The levels are different from 1 player to 2 player mode so you won't be playing on the same levels. There is a save & load option on my game so you can take a break anytime during the game you want, but you can only hold up to one save at a time.

Game Goal:
Try to keep the ball from hitting the red blocks by using the bats to bounce the ball back up, while trying to hit all the different color stones in the map.

Stones:
50 Pts - Yellow
100 Pts - Orange
250 Pts - Gray
500 Pts - Purple
1000 Pts - Blue
Free Life - White

How to play:
S - Save
L - Load
Right - Move bat right
Left - Move bat left
D - Move 2nd bat right
A - Move 2nd bat left
H - Move ball up (cost 500 points)
Z -
Move 2nd ball up (cost 500 points)
Esc - Quit game

Download the Demo

Sunday, August 17, 2008

My Robot's Skeleton Frame

This is my robot that I design on the computer. This model is my robot's skeleton frame, which I still have to make the outer armor for it. It took me around 1 week to make, which I added a few updates to its design after it was done. My goal was to make this robot as human-like as possible, making it able to move any way a human can, which I think I did a pretty good job with that. The hardest thing to design was by far the thumb. The problem with the thumb is that a human thumb can move is so many different directions that it was the hardest piece to design, but after a couple of tries, I finally came up which a design that I was happy with. Another problem was that by the time I got to the head, it took a awhile to move objects around or render stuff because of all the different stuff that had to be process at once, and that my computer isn't made for stuff like this. So I end up making the head and the hands on separate files and porting them back to the main file when they were finish. The problem I had with that was when I ported the hands back, they were a little to small, so I had to make them bigger, which kinda give my robot a weird look to it. When I had finish my robot's skeleton frame, I decided to update it's feet to give them a more realistic and nicer feel to them. Now all that I have to do is complete the outer armor and I will be all done with this model.